If you find it irritating, the so-called immersive voice can be toggled off. They probably could’ve done with a wider range of comments because they get repetitive quickly, and they’re not always correct, but I quite admire WRC 10’s ability to get a rise out of me. You can name your co-driver this year, which is a fun touch, and KT Racing has added both an English-language female co-driver and a range of extra co-driver chatter for a bit more flavour out on stages. Tyre strategy becomes very important if you opt for the new realistic rally length, which better resembles real WRC rallies (which, in real life, are generally run over hundreds of kilometres). Opting to complete the new shakedown before each rally will give you four additional tyres in your stash. Not only must we choose a stockpile of tyre types to take into each rally, but tyres can even be cross-mounted if you want to experiment and potentially discover some extra speed on drastically mixed surface stages. On top of that, the baffling bonus objectives have survived another iteration without being kicked to the curb, meaning you’ll still need to put up with your manufacturer suggesting daft things like “don’t use hard tyres for this rally”, which slightly undermines the interesting new tyre strategy layer KT Racing has inserted this time around. Broadly speaking, however, it’s a very good spectrum of both drivers’ and manufacturers’ championship-winning cars there aren’t too many major winning models missing. Colin McRae’s 1997 Subaru Impreza and Tommi Mäkinen’s 1998 Mitsubishi Lancer Evo V are two other legends you may have access to, but as of launch they’re currently tied up as either console pre-order incentives or deluxe edition content. There’s plenty of iconic metal in between, too, like a pair of fire-breathing Audi Quattros, several Lancias (including the mighty Intergrale), the Peugeot 205, the Toyota Celica and ’99 Corolla, the 2007 Ford Focus RS, the Volkswagen Polo R, and a handful of successful Citroëns. The classics garage stretches from the Alpine A110, the winner of the first WRC in 1973, all the way to Ott Tänak’s 2019 Toyota Yaris, which famously ended 15 years of the championship being won by blokes called Sébastien. KT Racing has done very well selecting a range of rally cars that really matter, and a lot of world championship-winning cars are represented. Things obviously don’t get that grim, but the often-cramped crowds do make the historical stages a compelling challenge because just the tiniest touch to a stupid spectator will instantly respawn you on track with a stiff penalty. WRC 10’s old-school crowds aren’t anywhere near as thick as they were in the heyday of Group B bedlam but they definitely contain a few folks whose lifelong dream is to be killed by a rally car. The older historical stages are a fun addition because KT Racing has stripped out the contemporary advertising and safety features of the modern stages and replaced them with crowds of more period-authentic spectators, many of whom are poised dangerously close to the roadside. WRC 10 allows us to put any car on any stage, historical or modern. The good news for anyone stumped by the taxing time limits in Anniversary mode is that all of these cars – and the historical stages – can be used in identical fashion in quick play without any such pressure. It seems strange for WRC 10 to cater for new and novice players with a variety of settings, driver aids, and tutorials, but opt for a hardcore, one-size-fits-all approach for the marquee Anniversary Mode. At least a couple of the time requirements I’ve subsequently encountered in this mode so far have been surprisingly stiff certainly severe enough for less experienced racers to bounce right off this mode entirely. I thought I was cruising when I notched up the first two events on my first attempts, but that changed on the extremely tough third event (which is actually the fifth event, because confusingly the third and fourth event got skipped and remained unavailable). Inexperienced racers can dial down the intensity of their career and quick race difficulty, but at the time of review, Anniversary mode cannot be changed. One significant issue that some may have with the Anniversary races is that the time requirements don’t scale with the global difficulty setting. They’re just a small collection of time trials with a little bit of text to explain the historical context of what you’re about to do. With its own separate menu and period photography it does feel quite special at first, although there’s ultimately not really a great deal to it. That big 50th Anniversary mode is an important part of this year’s game, and it’s by far the biggest injection of historical content to the series since KT Racing started adding classic cars in WRC 8.
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